Editor-created subscene BoundingVolume always include origin

Subscenes created in the editor always include the origin no matter where entities are placed in the scene.


With their possible use case for streaming scene content I think this is not the intended behaviour?

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For now we worked around this by calculating the bounding volume in the editor & assigning the serialized value on loading the subscene.

Still don’t know if the behaviour is intended, but if you intend to use subscenes for some sort of spatial partitioning you should be wary of this.

This is not intended and has been fixed in the mean time. I think the package version with the fix is already out.