I am Building a Editor Script that among things i want it to Duplicate Selected GameObjects. From my research i cant seem to find a solution that will maintain any possible connection to a prefab but also maintain any number of changes to its properties Exactly like Edit/Duplicate does.
So my first Question is have i mist something? an Editor or prefab function that maybe is not documented?
Secondly is there a way to simple invoke the systems duplicate function?
I’ve tried :
EditorApplication.ExecuteMenuItem (“Edit/Duplicate”);
But unfortunately i get an error and from what i gather none of Edit Menu its work with ExecuteMenuItem…
Any Clever Ideas?
Thanks In Advance!!