Hey there,
I’m working with a teammate, so far in the early stages of a project so there are barely any major changes. Nevertheless, almost every time someone pushes a scene, and then it’s pulled by the other team member, some fields are missing their values.
For example, a component on my machine might have a reference to another GameObject, if I push the scene and my teammate pulls it, that field might end up empty on his machine, even though that field was filled when I pushed it.
This seems to happen at random, some times fields are OK and sometimes a random field is empty even though it shouldn’t be.
This is really frustrating and we’re really worried that as the project grows in complexity, this sort of problem can really make PlasticSCM unusable.
Any advice will be greatly appreciated.