Editor fields are not properly synced between team mates

Hey there,

I’m working with a teammate, so far in the early stages of a project so there are barely any major changes. Nevertheless, almost every time someone pushes a scene, and then it’s pulled by the other team member, some fields are missing their values.

For example, a component on my machine might have a reference to another GameObject, if I push the scene and my teammate pulls it, that field might end up empty on his machine, even though that field was filled when I pushed it.
This seems to happen at random, some times fields are OK and sometimes a random field is empty even though it shouldn’t be.

This is really frustrating and we’re really worried that as the project grows in complexity, this sort of problem can really make PlasticSCM unusable.

Any advice will be greatly appreciated.

Hi,

I’m guessing that some files of your project are private/not added to source control/hidden changes so when you checkin the changes to the repo, they are not properly submitted. If you know where these missing fields are matched with the files on disk, we can debug the file submitted file in the repo to review if it contains these changes.

Also, I’m guessing if you are using local repos or if your workspace is pointing to a different branch so the changes are not submitted in the branch that is supposed to be.

If the issue persists, you can open a ticket at support@plasticscm.com and we could even arrange a meeting with you to debug it.

Regards,
Carlos.