So basically the SceneView updating renders before the delegate update gets called. Which mean’s there’s no way to make a custom world UI as it’ll lag one frame behind. For example a basic crosshair, positioning it in EditorApplication.update will always be one frame behind because of this sequence. Is there anyway to edit the sceneView rendering or do I need to make a custom window for this? But that would limit it… Anyone had these issues?
Issue number 2 is; I also had to use hybrid and Graphics.DrawMesh had mad lag / flickering / issues.

