Does anyone know how the editor’s XZ plane grids are drawn in the scene view? Is there any way to draw them in the game view? I am drawing them on a plane right now but I figured if there was a sexier built in way I might check it out.
You have to roll your own solution and I believe this has been tried before here on the forums so do a search to see if you can find those discussions. It’s possible, you won’t use a texture so much as you’ll likely use a complex line renderer set-up.
The texture works fine so I think I’ll probably just stick with that for now. As long as the ansio is turned up to a reasonable level it looks good.