Hello,
I am making a map editor for my game and for the most part I have done this by extending the editor with custom windows. Now I have run into the problem that I would like to deploy the map editor as its own separate application. To be run at the same time as my game.
Is there anyway to create a build of the game that includes Editor Windows? or is there some easy way to change editor windows into game GUI?
For reference here a subset of the EditorGuiLayout functions that I am using
(Texture2D)EditorGUILayout.ObjectField("Top(+Y)",topTexture,typeof(Texture),false);
EditorGUILayout.Slider("Start size of x: ",(float)size_x,1,100);
EditorGUILayout.LabelField("Tile Type");
tileTypeIndex = EditorGUILayout.Popup(tileTypeIndex,tileTypes);
To my knowledge EditorGUILayout.Objectfield is only available in the editor.
Thank you in advance.