Editor hanging (force quit required) with ParticleSystem components


We’re adapting an existing game, and as such, it would be great if unsupported features like ParticleSystem objects failed elegantly, where as I discovered that ParticleSystem components for example, completely hang the editor and I need to force quit. It took me a couple of days to get into a level without hanging, because I had to keep eeking slowly towards the precipice with logging, trying to catch the point of failure. We’re also experiencing corrupted command lists, internal (PolySpatial) assertions and access violations in different places, in which I’ll try to separate and help pin down.

Thanks in advance.

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Thanks! Bug reports with repro cases would be much appreciated.