Hello !
In a PolySpatial project, when I hit Play in the Unity Editor, things seem to Compile quickly, but then I get the spinning beach-ball for a solid 60 seconds, maybe 80, before the scene actually starts playing. This is with Unity 22.3.18f1. I’ve rebooted, re-installed the editor, etc. Other folks working with the same scene aren’t having this issue. This is not PlayToDevice or Build, just standard Play. If I start a blank scene and don’t bring in PolySpatial then Play operates promptly.
How can I diagnose what’s going on ? Are there logs I can check ?