The new smooth animations when expanding hierarchies are interfering with recursive hiding (Alt+Click). Now when you try to recursively hide e.g. all gameobjects in the scene hierarchy, you have to wait around 1-2 seconds for the animation to finish until they actually close recursively. Also feels like the recursive close doesn’t work sometimes and it has to be done twice.
Pre 5.6 you can just alt+click, release alt, click again to expand immediately and they would be hidden. Please fix.
Closing hierarchy with keyboard left button and then pressing down before the close animation finishes causes the highlighted position to reset to top.
Oh and I figured out the reason the recursive close didn’t work every time. You’re required to hold alt until the animation finishes. (guys…?)
The issue is that modifier keys or any keys after hiding are evaluated only after the animation has finished, which is a very weird (read: wrong) way to do UI animations.
A bug report would still be of great value for us, because of the way we handle issues like these internally. Additionally, reproduction cases, even seemingly trivial ones, safe us a lot of time during the recreation and confirmation process, so that we can start fixing the underlying problems sooner.