I compile every day my scene, and I launch Unity in command line, with a script of mine.
I need now to import packages. I have written in my editor script the following line :
AssetDatabase.ImportPackage(<full-path-of-package-to-import>,false);
In the editor log, the only traces I have are :
DisplayProgressbar: Decompressing
Refresh, detecting if any assets need to be imported or removed ... 0.026769 seconds (Nothing changed)
Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
done. [Time: 6.718502 ms]
I seems that Unity sees the package, decompresses it, but does nothing more. No assets are imported.
I missed something ?
Of course, I have tried with several packages coming from the assetstore, with valid and invalid paths, …
Platform : Windows 7 + Unity 4.3.0f4