Editor is extremely slow. "Hold On" screen for 60 seconds on trivial tasks.

I am running Unity 2020.2.3 on an SSD. I have a fairly large project (6gb asset folder, 16gb library folder), so I do expect my editor to be slower than usual… but not to this extend. Here are some, but not all, examples:

  • Sometimes when assigning components in the inspector, Unity freezes and shows a “Hold on” window with “InpsectorWindow.MouseUp” which takes around 30-40 seconds.
  • Clicking the drop-down on a material to change its shader causes a freeze and loading bar “InpsectorWindow.MouseDown” of around 60 seconds.
  • Saving the project - sometimes instant, sometimes freeze with “Hold On. Application.ExcecuteMenuItem” of around 30-40 seconds.
  • Changing a variable in inspector - sometimes instant, sometimes freeze with “Hold On. Application.ExcecuteMenuItem” of around 50-60 seconds.
  • “Hold On. Application.ExcecuteMenuItem” of around 30 seconds happens quite often when performing regular tasks in the editor.

This became an issue only recently. I can’t claim exactly when, but I am certain this was not a problem in earlier versions of Unity with the same project. Any ideas why this is and how to fix it?

Below is an profiler screenshot from clicking a dropdown to change the shader.

I have no idea how to fix it, sadly (or luckily… I’m not experiencing this issue), but keep an eye on this thread: https://discussions.unity.com/t/777806 page-8
Although it is 2020 beta thread, but I don’t think it is too far from your problem.
They are also collecting bug reports to check on. If you can attach your profiler results to a bug report, it’s even better, they will know where to look to fix things.

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