using System.Globalization;
using System.Threading;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
#if UNITY_EDITOR
[InitializeOnLoad]
public static class FixCultureEditor
{
static FixCultureEditor()
{
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
}
}
#endif
public static class FixCultureRuntime
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void FixCulture()
{
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
}
}
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