In addition to frequent crashing, scripts are being cached for some reason or just flat not getting compiled when they change. Multiple times I save changes (C#), save the scene, and on start it’s running old code. Also had issues with new fields not showing in the editor, or changing a field type and the editor still shows the old type.
so re importing all my classes fixed the stale code issue. Guessing it would probably fix the component fields also haven’t tried it yet. Definitely looks like caching logic gone wrong.
Yeah it does that for me as well with huge projects which I really can’t pass into bug report.
If you want to force a script to recompile use the reimport function (only on that script) in the assets view.