I’m posting this here to see if anyone has the same problem, since I’ve already sent a bug report.
When I make a change on a script, after saving, the Editor insists in reimporting all the Sprites assets. Even if I didn’t touch the Sprites folder or anything like that.
Sometimes even after saving the script and reimporting, the Editor reimports all over again when I click to run the project.
I’ve already force the “Reimport All”, cleared the cache and so on, Editor is still reimporting.
I’m using the Collab, on Unity 2019.3.0f1.
There’s a log or something that I can look to find out why is the Editor judging necessary to reimport this assets?
Thank you.
Edit: I’m using Kaspersky as the antivirus, already tried to pause the file checks, but this problem still happens.
Just upgraded to 2019.3.0f5 today, also having a similar issue - it tries to reimport all my sprites (albeit only in the Resources folder as far as I can tell) every time I compile scripts, enter playmode, or even change some editor settings, like the font. I couldn’t reproduce it in a new project, however :\
Didn’t have this problem in earlier versions of Unity
Update: I noticed its only reimporting the sprites I use for Anima2d’s meshes, so I’m assuming the bug is to do with Anima2d for the time being
upgrade from 2019.2.16f1 to 2019.3.0f5;
It keeps importing my psd files everytime I hit play in editor;
really really anoying…
I am using 2d sprite animation;
// update:
problem fixed by updating my anima2D to new version;
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In my case Anima2d already was at the latest version, deleting it fixed the issue, but reimporting it brought it up again; I tried reproducing this in a new project so I could send a bug report with a example project, but wasn’t able to repro it in a new project using Unity 2019.3.0f5 as well.
I have the same issue as you. I have an up to date Anima2D and it keeps reimporting assets related to Anima2D when I change a script or test the game. Makes testing much more time-consuming. Has anyone figured out how to fix this?
Considering version 1 is marked as deprecated already, thus being removed eventually, I’m not sure that using v1 is a long-term solution to the problem.
The tilemap system heavily relies on version 1 as well. On 2019.3 it’s barely impossible to paint tiles in a prefab when version 2 is activated. It’s worrying since 2019.3 is the best they could come up with so far and it really looks like some kind of tinkering (at least for the tilemap system).
Using version 1 was the “official” solution we sere given to “solve” our tilemap painting problem.