Hello, I’ve been trying to create an outline effect for a hexagon tilemap with custom tile shapes. Using outline tutorials, I’ve been able to create a URP shader that draws an outline for individual tiles, but this is not the intended effect. What I want to achieve is the same effect that occurs when you select a tilemap in the Editor – it creates an outline around the entire tilemap as a whole. Is there a way to recreate this effect at runtime?
Additionally, I tried drawing the outline directly on the sprite, but it turned out to be too time-consuming.