I was reading up on optimizing my WebGL build, and wanted to see a nice list of asset sizes as described here:
However the Editor.log has no data on asset sizes whatsoever, despite the documentation.
I have tried opening this log after making standalone builds and in 5.2 as well to make sure this wasn’t a WebGL issue or a 5.3 issue.
Is there any other way to get a print out of what size all my assets are?