Hi, Not sure if this is the right part of the forum but I have an issue with ‘Levels’ inside the Unity Editor.log file. It reports my levels at 335.0 mb, which is incorrect. I am running Unity 2017.3.1f1 and building for Android.
Any ideas why this is reporting incorrectly? do i need to raise a bug?
Why do you think this is incorrect? You can try unzipping your APK file and seeing what the resultant folder size is and it will probably be around 400mb I’m guessing. The build report means 335mb of this uncompressed total is contained in assets referenced by Scenes (aka, “Levels”).
You are well into the implementation details of Unity at that point. Anything about that structure can and will change in the future.
Academically, I would guess that each of these split parts are loaded by a single read operation, such that larger assets span several split parts, and hence allow easy piecemeal reading a complete scene, e.g, with LoadSceneAsync().