Editor look different on different GPU?

Guys. I just found out Unity editor looks very different with different GPU even in editor

Attached screen shots from Unity Editor “Game” window of the exact same project with the exact same settings in Unity. But the texture on 3D models looks much better on 2060 than 1080TI. Is this normal?

Not sure if it is hardware differences or driver settings or something else. Any of you experienced this before?

Please see attached picture.

7974684--1023315--Untitled.png

Not sure what is happening here but it looks like one screenshot is taken with uncompressed texture and the other with compressed one. You sure the texture compression or platform settings didn’t change between the screenshots?
What format is the texture set to?

Thanks for your reply Mabulous. Yah, I basically open the same project from my GitHub with the same Unity version 2019.4.20 on 2 different computer, so all project setting must be the same (i have also manually checked).

The texture used is uncompressed for both cases. Please see attached screenshot.
PS: No LOD is used

7986021--1025841--Capture.PNG

your texture has mip maps, so maybe different mip level is chosen based on “Game” window resolution.

i figured it out. Reimport everything fixed it.