Hi there,
I have a glowing thing (mesh) that I want to be visually different inside the editor. Think of a custom icon just like the camera icon. How can I do this?
Thanks!
Hi there,
I have a glowing thing (mesh) that I want to be visually different inside the editor. Think of a custom icon just like the camera icon. How can I do this?
Thanks!
http://unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnDrawGizmos.html
http://unity3d.com/Documentation/ScriptReference/Gizmos.DrawIcon.html
Note that you probably want to place the gizmo icon in your Assets/Gizmo folder first. Unity doesn’t auto update the textures used for gizmos at the moment.
aaah great! Thanks!
To Joe: why don’t you folks provide a button or two for things like this in the UI? It’s a great feature and it might be nice to toggle on and off.
Just curious.
You mean toggling custom Gizmos on and off?
I would love to toggle the camera icon on and off. I’d also like it to point in the right direction!
Yep![/quote]
Yeah, let us toggle all of the Scene View icons and gizmos on and off in the toolbar area.
Also, I (and others) have asked before, but it would also be nice to have an align tool (i.e. like the Align Dialog) in 3ds Max that is triggered via a toolbar icon.