Editor loop idle for 30ms in profiler?

For some reason my game slows down like this when I schedule this job.

    [BurstCompile] private struct MovementJob : IJobForEachWithEntity<PathIndex , PlatoonReference , Translation>
    {
        [ReadOnly] public float dt;
        [ReadOnly] public BufferFromEntity<PathPosition> pathPositionBufferFromEntity;

        public void Execute( Entity entity , int index , ref PathIndex pathIndex , ref PlatoonReference reference , ref Translation translation )
        {
            if ( pathIndex.value >= 0 )
            {
                DynamicBuffer<PathPosition> pathPositionBuffer = pathPositionBufferFromEntity[ reference.entity ];

                float3 pathPosition = new float3(
                    pathPositionBuffer[ pathIndex.value ].position.x ,
                    translation.Value.y ,
                    pathPositionBuffer[ pathIndex.value ].position.y );
                float distance = math.distance(
                    pathPosition , translation.Value );
                float3 direction = math.normalize(
                    pathPosition - translation.Value );

                int branch = math.select( 0 , 1 , math.abs( direction.x ) <= 1 );
                float3 value = new float3(
                    direction.x * 30f * dt ,
                    0 ,
                    direction.z * 30f * dt );

                translation.Value += value * branch;

                branch = math.select( 0 , 1 , distance <= 0.3f );
                pathIndex.value -= branch;
            }
        }
    }

Duplicate, I guess by accident. Editor loop idle for 30ms in profiler?
@hippocoder can you delete this thread for excluding answers spreading across duplicates? Thanks!

How can I delete it?