Hi, I’m creating an infinite running game for android, wich ones built, has a very low framerate. Looking at the profiler i discovered that Editor Loop takes 99.6%, and i don’t really know how to decrease that value.
Hi,
I have a similar problem. Did you found out, how to fix it or what’s the problem?
I have the same problem in each version of unity in each project. Have you got the solution?
On your screenshots I see that you are tracking EditorPlaymode, not the game from your Android device
Switch it to android

But from my understanding, The Editor Loop doesn’t build with your game??
