Hi All,
if I have a class that works with menuitem inside it I can’t change any variables in the function that opens the menuitem, it gives an “access non-static member”. So in the below code, if I try to use first_draw or MathEngine_TCP from the function internal static void initDesigner( ), however I can from OnGUI.
I’m just learning Unity and c# and think it might be to do the internal static, but am unsure of how I pass items into the initDesigner( ) function can anyone advise? Thanks.
public class Designer_Window : EditorWindow
{
bool first_draw = false;
public MathEngine_TCP tcp = null;
[MenuItem( " Design Tools/Viwer", false, 0 ) ]
internal static void initDesigner( )
{
var window = ( Designer_Window ) GetWindow ( typeof( Designer_Window ), false, "Design View");
window.Show( );
first_draw = false; <<<<<<<<<<<<<<this is error
}
void OnGUI ()
{