I think the problem started when I imported google firebase into a project, which requires full .NET 2.0 API compatibility where I usually use the subset… I no longer see any errors or exceptions in the editor at runtime. Instead it fails silently, and the code in question hangs. while the rest continues on. The problem started in a 5.4.1 project and even after installing 5.5 and porting the project across, it still persists.
The console is set to show errors and Stack trace logging > Errors in the console menu was set initially to script only - I’ve set it to full, but still no errors showing, and again, yes the icon to toggle show/hide of errors is definitely set to show them.
The editor log file is showing very little too - mostly just my Debug.Logs (which still show in console) and it is otherwise full of firebase logs and system.threading.tasks, which are also started by firebase.
Same here Unity 2021.3.24f1 — just see a one liner with no information such as which line is broken etc. Used to show a lot of information in older versions.
some disgruntled employee messing with the editor ?