Editor not showing runtime errors (yes, the red ( ! ) icon at the top right of the console is on!)

Hi,

I think the problem started when I imported google firebase into a project, which requires full .NET 2.0 API compatibility where I usually use the subset… I no longer see any errors or exceptions in the editor at runtime. Instead it fails silently, and the code in question hangs. while the rest continues on. The problem started in a 5.4.1 project and even after installing 5.5 and porting the project across, it still persists.

The console is set to show errors and Stack trace logging > Errors in the console menu was set initially to script only - I’ve set it to full, but still no errors showing, and again, yes the icon to toggle show/hide of errors is definitely set to show them.

The editor log file is showing very little too - mostly just my Debug.Logs (which still show in console) and it is otherwise full of firebase logs and system.threading.tasks, which are also started by firebase.

Anyone know what might be causing this ?

just a guess, but maybe the logger is set to a different one somewhere in your code https://docs.unity3d.com/ScriptReference/Debug-logger.html

1 Like

I’ve started having the same problem with 2021.3.11

Same here Unity 2021.3.24f1 — just see a one liner with no information such as which line is broken etc. Used to show a lot of information in older versions.

some disgruntled employee messing with the editor ?