Hello ![]()
Sometimes when you add a native (unity) component to a GameObject you can’t add two of the same type (ex : BoxCollider).
Is it possible to have the same behavior with custom script ?
Thanks !
Hello ![]()
Sometimes when you add a native (unity) component to a GameObject you can’t add two of the same type (ex : BoxCollider).
Is it possible to have the same behavior with custom script ?
Thanks !
The attribute DisallowMultipleComponent was just added in 4.5:
Introduced DisallowMultipleComponentAttribute for disallowing multiple components of the same type being added to a single GameObject.
[DisallowMultipleComponent]
public class Script : MonoBehaviour {
}