Editor Performance on a PC

Hi there, I’m a first time poster, and have been looking at Unity for about a week now. It seems simple enough to use, but the performance is very slow on my computer particularly when I pop between another program and unity, or open a gui window on unity. For example if I click on the color palette in the inspector, it takes about a full minute for the palette window to pop up, and another full minute for the color window to disappear after I close it; in the meantime my cursor freezes so I’m literally stuck waiting. The scene loaded doesn’t appear to matter as I opened up a new scene, created a primitive square and tried to play with the color on it with the same delays.

I haven’t found minimum requirements anywhere for using the editor and I did a forum search for other people reporting issues like this but I wasn’t able to find anything useful. I’m working on a 2 year old notebook, 32 bit vista business, 3GB RAM, dual core at 2.00GHz. The graphics driver is up to date, the graphics card is a GeForce 8400M. Is there minimum requirements for the editor in order for it to be interactive, is this normal, or do you have any other suggestions to get rid of these delays? Thanks!

-Bryce

That’s definitely not normal; on my 5-year-old G5 with 3GB RAM, most everything is pretty much instantaneous.

–Eric

Not normal… either it’s a bug in the editor or your computer is very unhealthy. :slight_smile:

Sometimes “dying” hard-drives can cause lockups like this. But then it’s usually experienced through many different programs. If you see this problem ONLY in Unity, I don’t know really…

I just downloaded the editor last week so that probably isn’t the problem. This doesn’t occur with any other programs; for example I use visual studio daily as I’ve released multiple casual games developed on this computer and I’ve never experienced these sort of delays. Any other ideas?

It may be a simple idea, but have to tried uninstalling and re-installing Unity? It’s probably unlikely but something may have happened during your install and corrupted something. Other than that I can only think that something else might be chewing your memory when you run Unity.

I have a ageing 754 AMD 3000+ and 7800GS AGP with 2GB ram and that system runs the Unity very well. Most of that hardware is 3-5 years old.

I’ve also got a 3200+ with integrated 6100 that uses system ram and has no dedicated Vram.

My notebook has a celeron 1.8ghz and a basic ATI integrated X300 and that also runs unity surprisingly well.

What I would watch for is, if your notebook isn’t plugged in it might be using power saving settings on the VGA and other hardware. Otherwise I really can’t think of any reason why you would have any problems.

I’ve only ever noticed this when I have extremely high poly models - or when importing large scenes.

You might want to check your machines system eventlog - at the time the problem shows its face. I’m sure that will give you some pointers as to what is going wrong.

The only case where I saw the performance dropping really (aside of cases where a model was just totally out of scale polygon wise), was a case where a terrain had multiple splat maps + foliage.