editor playback != built game

a game which plays fine in the editor without error in the console won’t play or crash as a built player, any explanation ? what’s the methodology to debug ?

Keep console.log in /Applications/Utilities/Console.app open and wait for it to crash. Then check out what gets printed and fix whatever errors there are. :slight_smile:

There could be an issue for instance if you’re doing GetPixels on something that gets DXT compressed only when you actually made a build.

It could be something more strange and an actual Unity bug, but I kind of doubt it.

Cheers,
-Jon