Hi all,
I know versions of this question have been asked before, but I haven't found a solution from any proposed fixes. So I am making a Rube Goldberg like machine heavily based on physics. Right now I have a test run of dominoes in Unity falling off ledges, simple stuff. It works beautifully in the editor. When I test it in the any of the players (i've tested in windows standalone and web players), there are slight differences in the way the dominoes fall. If you take a look at the web player you'll see a domino fall through the floor at the end of the run. This doesn't happen in the editor. I've tried fixing framerate, and removing any factors that might be affecting the dominoes(removing their attached scripts) without any luck. If you want to take a look at my project feel free. Thanks