I used to be able to press F to zoom into an object (passing through walls etc) but now the camera just points towards the object and zooms into whatever is in front of it (in my case an outside wall of a building)
Makes working on a complex scene really difficult as I now have to enable/disable objects just to see behind them while working in the editor.
Using a NVidia Quadro FX 3800
Unity 3.0 B7
Any help on this matter would be very much appreciated.
Is it possible that the camera behavior is the same, but due to more densely occluded geometry it’s just ending up with something between it and the target object? Keep in mind that (presumably, at least) the editor camera has no knowledge of what occludes what in your scene, so it’s not going to be able to ‘intelligently’ zoom in farther because something’s in the way. I think your best bet is probably just to focus on the object in question, and then zoom in using the scroll wheel until it’s visible.
I could scroll my wheel all day and all it will do is zoom into the exterior wall texture rather than pass through it if I select an interior object like a chair or something.
Sometimes if I start a new project then Unity will sort itself out and the F will work as intended, even if I switch to my own project and press F but this doesn’t usually last more than a few mins before it goes belly up again.