Are there any way to force the editor project window to detect if there are new files?
Im building a xml file and putting it in a assetbundle. My only problem is that the (TextAsset)AssetDatabase.LoadAssetAtPath(…) does not register the file I just made untill I have tabed out and back into the Unity editor.
Ive both flushed and closed the stream writer so that should not be a problem. Anyways it does not matter how long it takes… if I do not tab out/in it will never be able to be loaded with the .LoadAssetAtPath(…).
//perlohmann