I upgraded to 4.3 since the rest of my lab upgraded. Now I have entirely new evils to work with.
I have a few main questions I was hoping a wise Unity3D sage or two could help me with:
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With the deprecation of the Undo functions and Undo.RegisterSceneUndo(), what do I call to make an undo to EditorApplication.OpenSceneAdditive()? I see a Undo.RegisterFullObjectHierarchyUndo(), but it takes in an Object, and it has no info in the documentation.
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My rich text in the editor labels are now raw and showing the tags.
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One of my EditorWindow has a reference to a MonoBehaviour. When I play and stop the game, the connection becomes null (or at least the var == null check returns true), which means I have to close and reopen it to give it a new valid reference. It used to be able to keep the connection. There was also an oddity with it since the editor also edited ScriptableObjects, which means I had to have
int id = m_Targ.GetInstanceID();
m_Targ = (HelpSys)EditorUtility.InstanceIDToObject( id );
at the beginning of OnGUI (where HelpSys is the MonoBehaviour), but it worked - but not even that rebinds the MonoBehaviour between play and stopped (and removing it doesn’t help). I can store GameObject and call GetComponent() on it at the top of OnGUI() but I’d prefer not to.
Thanks!