Editor reproducible crash after "apply changes" to prefab

Got another reproducible crash bug, happens every time with full editor crash when you hit apply changes to a prefab.

Repo project included with bug report # 723545

Edit: tagging as UI as it happens when removing a world space canvas from a prefab.
Version 5.2.0f2

1 Like

Reply from unity:

“I have been able to reproduce this bug and have sent it for resolution with our developers. I will send you an email when the case is resolved. If you find that you can no longer reproduce the issue in a newer version of Unity, please do let us know.”

So expect it to be in final at this point.

Not sure how you jump to that conclusion, because it’s not. We’re still investigating it.

I think you may be confused by the “If you find that you can no longer reproduce the issue in a newer version of Unity, please do let us know” statement, but that’s largely simply to help us close it out if the bug gets fixed as a by-product of other work. Will talk to QA about that phrasing…

I say that because I was told almost the same message about a navmesh bug in 4.5. And when I asked when if that meant 4.5.1, they said “next major version” meaning 5.0. So I took this to mean at least 5.2.1, and since RC won’t bump versions I expected it to be fixed post-release in a patch (pX) version.

I agree, that the phrasing needs to be change if they meant fixed before final release. :slight_smile:

Ah, I didn’t understand which “final” you meant. Now it’s clear.