Link of Imgur to the full album with the description.
It’s quite hard to explain everything by words. So see it for yourself.
So, this is the back ground for a Game calculating apps I was doing. The backGround transform.position was set to 0.0.0, none rotation. Camera was at 0,0,-13, rotation 0,0,0
So, I add 10 mesh colliders to trigger the touch button action. If you touch the button, it give the result. The mesh collider was place infront of the background at 0,0,-0.5f
I want to add more feed back, so in each mesh collider, there is a children sprite accroding to each button. If I touch the button, the sprite would show up for 1 or a half seconds, and then off again. Give the user feel of the button being touched
The scene screen shows well, but the game doesn’t
So I tried changing the Z value of the sprite. After a while it finally showed up. Its Z position is now -24, which is way behind the camera (-13) but it is shown somehow. And how the hell this boy go UP ? Not, go bigger ?
Move it back a little, it disappears nows.
How about place all the sprites in to see what’s up ?
5,7,8,9 show up, but not in the correct position, why ?
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http://i.imgur.com/JNqj1lF.png
I moved the camera back a little bit. Here’s 4 and 6
further, hey 1,2,3. 0 is still missing
Found you!!!
How about moving closer. Well, there was only 8, 5-7 and 9 had gone.
So guys, that’s the problem I have encounter. Have any of you had met those werid things some where ? Thanks for all the feedbacks.