Can someone help me write a script that does this when importing textures:
Texture Type: Advanced
Non Power of 2: None
Generate Mip Maps: False
Texture Format: RGBA 32
I really have no idea how to write editor scripts.
Thanks,
Mark
Can someone help me write a script that does this when importing textures:
Texture Type: Advanced
Non Power of 2: None
Generate Mip Maps: False
Texture Format: RGBA 32
I really have no idea how to write editor scripts.
Thanks,
Mark
Pllleeeaaassseee…
Changing texture info on 300+ textures is no bueno ![]()
This is all I can really figure out on my own:
class MyTexturePostprocessor extends AssetPostprocessor
{
function OnPreprocessTexture ()
{
var textureImporter : TextureImporter = assetImporter;
textureImporter.mipmapEnabled = false;
textureImporter.textureFormat =
}
}