Editor Script Help Please

Can someone help me write a script that does this when importing textures:

Texture Type: Advanced
Non Power of 2: None
Generate Mip Maps: False
Texture Format: RGBA 32

I really have no idea how to write editor scripts.

Thanks,
Mark

Pllleeeaaassseee…

Changing texture info on 300+ textures is no bueno :frowning:

This is all I can really figure out on my own:

class MyTexturePostprocessor extends AssetPostprocessor
{

function OnPreprocessTexture () 
{
	
	
	var textureImporter : TextureImporter = assetImporter;
		textureImporter.mipmapEnabled = false;
		
	textureImporter.textureFormat = 
}


}