I have a class (UI_Manager) that I’d like to have a custom editor for,Now, how would I go about doing the custom editor? I can’t put it into the same assembly ,As it needs to go into (an) Editor folder, so I need to have two assemblies,one for the main class, one for the editor? But i don’t know how to compile the editor assembly without including the main class as it gives errors the type UI_Manager could not be found.
Is it is possible to do ? if anyone can help.
So i solved this by creating a .dll for main script files and then making a new solution for the editor script and adding reference of the main scripts dll into this.