for some reason after installing FMOD when looking at unity inspector. it appear that FMOD some how erases from the inspector the read-only script field that appears in every custom script in inspector.
for example:
were is the field : [ReadOnly] script [CreatureSkillsCooldownTimers]
why is it not showing in the editor. is there a place in the unity settings that enables or disables that and FMOD disable it?