Hi everyone,
So ive been working on a custom brush inside of Unity for building Levels similar to the terrain editor.
I have a brush that spawns objects at random positions inside a radius but i want to control the amount of objects that get spawned based on the brush size & density.
I dont have code to show right now as im on the bus and using my phone.
But can some give me a solution based on the following:
Brush size = 45
Density = 10
These values can be customised just like the terrain editor.
If someone can help me solve this problem it will be greatly appreciated!!
Thanks in advance to anyone that helps
Best regards,
Scott Durkin