Hi, im making my first editor script. I want to make an my fields selectable, and when it is active i want a pop up window to show up.
Ive been trying to use Selection.activeGameObject like so
for(com in target.gameObjectsToModify)
{
com=EditorGUILayout.ObjectField(com,GameObject,false,options);
if(Selection.activeGameObject==com)//Create popup
}
This doesnt work, as i tried printing from the if statement. What is the proper way to get the selection of the field?
I made another script that extends EditorWindow for the pop up. Currently the popup never shows up ( im not using any conditionals currently). Lets say it does work, how can i link it to that if statement and create that popup when the field is selected?