Hi,
I’m wondering if there is any way to write editor script code that instructs unity to select multiple game objects in the 3d view and object hierarchy.
I know there is Selection.activeGameObject which allows to set a single object as the currently selected one.
There is also Selection.gameObjects which allows to retrieve the list of all selected objects. Unfortunately this variable is read-only so one cannot set multiple gameobjects.
Is there any way to do this? I know I could put my objects into a parent object, but this isn’t really a good solution for my purpose.