Editor selection missing objects

Using Unity 5.6.0f3 right now.

Has anyone else noticed selection in the editor acting buggy lately?

It seems like some kind of depth sorting issue. For example, I have some pipes against the wall in my game. I can’t select the pipes at all while the wall is behind them. I always end up selecting the wall, no matter where I click the pipes. I have to pivot my view around 180 degrees so that nothing is behind the pipes before I can select them.

This seems like a bug. I’m doing quite a lot at runtime in terms of manually overriding the render-depths of certain objects, so I’m wondering if something is being left in a weird state when I exit play mode.

Any ideas?

Thanks

Edit:
Tried restarting editor, and changing all materials on the objects in question to standard - still can’t select the pipes.

This was actually easy to reproduce.
The attached image shows where I clicked, and the box behind the cylinder was selected instead of the cylinder itself.
Project attached.
Can anyone repro?

Thanks

3053183–229165–SelectionBug.zip (945 KB)

I can’t be the only one having this problem when it was this easy to repo…

Send a bug report!

Held->Report a bug.

Be sure to include a repro project!

Selecting has always been a bit crap, but something seems to have gone wrong lately. It was also brought up in this thread, in this post.