Using Unity 5.6.0f3 right now.
Has anyone else noticed selection in the editor acting buggy lately?
It seems like some kind of depth sorting issue. For example, I have some pipes against the wall in my game. I can’t select the pipes at all while the wall is behind them. I always end up selecting the wall, no matter where I click the pipes. I have to pivot my view around 180 degrees so that nothing is behind the pipes before I can select them.
This seems like a bug. I’m doing quite a lot at runtime in terms of manually overriding the render-depths of certain objects, so I’m wondering if something is being left in a weird state when I exit play mode.
Any ideas?
Thanks
Edit:
Tried restarting editor, and changing all materials on the objects in question to standard - still can’t select the pipes.
