Editor (SerializedObject) errors in unity 2022.3.15f1

Any recommendations on fixing the errors below?
While using the editor (editor is not in play mode) and I double click on a particular prefab (so it shows in the hierarchy), I get +999 of the following errors below (it just endless displays the error). If I select any child object inside the prefab then the errors stop displaying, but the moment I go out of the prefab and double click on it again in my assets folder the errors start all over again. This issue does not happen when the editor is in debug mode (only in normal mode).

NullReferenceException: SerializedObject of SerializedProperty has been Disposed.
UnityEditor.SerializedProperty.get_objectReferenceInstanceIDValue () (at <64861216782042de93237b5c061bff1b>:0)
UnityEditor.EditorGUIUtility.ObjectContent (UnityEngine.Object obj, System.Type type, UnityEditor.SerializedProperty property, UnityEditor.EditorGUI+ObjectFieldValidator validator) (at <64861216782042de93237b5c061bff1b>:0)
UnityEditor.UIElements.ObjectField+ObjectFieldDisplay.Update () (at <64861216782042de93237b5c061bff1b>:0)
UnityEditor.UIElements.ObjectField.UpdateDisplay () (at <64861216782042de93237b5c061bff1b>:0)
UnityEngine.UIElements.VisualElement+SimpleScheduledItem.PerformTimerUpdate (UnityEngine.UIElements.TimerState state) (at <9b3502c626dd433da43ca50f8c32f6ba>:0)
UnityEngine.UIElements.TimerEventScheduler.UpdateScheduledEvents () (at <9b3502c626dd433da43ca50f8c32f6ba>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at <9b3502c626dd433da43ca50f8c32f6ba>:0)
UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at <9b3502c626dd433da43ca50f8c32f6ba>:0)
UnityEditor.RetainedMode.UpdateSchedulers () (at <9a95e3c806024daf96fa9e2a7f9d9fba>:0)

The other SerializedObject errors i get when double clicking on some particular prefabs is:

ArgumentNullException: Value cannot be null.
Parameter name: _unity_self
UnityEditor.UIElements.Bindings.SerializedObjectList.get_Count () (at <9a95e3c806024daf96fa9e2a7f9d9fba>:0)
UnityEditor.UIElements.Bindings.EditorListViewController.GetItemsCount () (at <9a95e3c806024daf96fa9e2a7f9d9fba>:0)
UnityEngine.UIElements.VerticalVirtualizationController1[T].get_firstVisibleIndex () (at <9b3502c626dd433da43ca50f8c32f6ba>:0) UnityEngine.UIElements.DynamicHeightVirtualizationController1[T].UpdateAnchor () (at <9b3502c626dd433da43ca50f8c32f6ba>:0)
UnityEngine.UIElements.DynamicHeightVirtualizationController`1[T].ResetScroll () (at <9b3502c626dd433da43ca50f8c32f6ba>:0)
UnityEngine.UIElements.VisualElement+SimpleScheduledItem.PerformTimerUpdate (UnityEngine.UIElements.TimerState state) (at <9b3502c626dd433da43ca50f8c32f6ba>:0)
UnityEngine.UIElements.TimerEventScheduler.UpdateScheduledEvents () (at <9b3502c626dd433da43ca50f8c32f6ba>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at <9b3502c626dd433da43ca50f8c32f6ba>:0)
UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at <9b3502c626dd433da43ca50f8c32f6ba>:0)
UnityEditor.RetainedMode.UpdateSchedulers () (at <9a95e3c806024daf96fa9e2a7f9d9fba>:0)

Now I can see that both editor errors refer to the same (at <9b3502c626dd433da43ca50f8c32f6ba>:0), is there anyway to search for this (serialized object?) in the editor so I can fix this? Thanks.

having the same issue.

also having the same issue