Editor stuck on Google.RunOnMainThread.ExecuteAll and Google.VersionHandlerImpl.dll

Unity editor is stuck with Google.VersionHandlerImpl.dll once I import ExternalDependencyManager and i delete Google.VersionHandlerImpl.dll in ExternalDependencyManager editor responds but without Google.VersionHandlerImpl.dll I can’t force resolve. I’m using firebase, unity ads legacy, remote config. Anybody got the error before?

I had the same problem. In the end, I solved it by reinstalling Windows 11. If I understand correctly, the problem may be related to broken certificates in your OS, but I’m not sure.