Editor stuttering bug with HDRP

Hi all, I initially posted here about an issue I was encountering. After trying to solve this I’ve come to the conclusion that this is probably a bug with HDRP, and would love if someone at Unity could help me resolve this. I can send you the project files.

Basically, every second or so in play mode there’s a massive framerate lag spike caused by AssetDatabase.Contains(), which I call nowhere in my code. Stack trace shows it’s coming from the HD render pipeline but not much other information is given.
I updated from 2021.3.11 LTS to 2022 LTS, but still getting the same issue. I’ve tried making new scenes, remaking the HDRP asset, and nothing has fixed it yet.

Hello and thank you for raising this,
This has come up before . The thread would have been better placed in the HDRP sub forum, but even better still would be if you could please create a bug report, via the Editor menu Help > Report a Bug.

Hi @MartinTilo , thanks for moving this to the right sub forum. I submitted a bug yesterday, IN-44709. The post you linked is mine, I was just following up here since there were no updates.

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I doubt this will get fixed, it sounds like an editor only performance issue and Unity hasn’t cared about editor performance since 2014.

Oh whoops, I how did I miss that?

But yeah, forum threads have a tendency to get lost in the quackmire, bug reports are way more likely to actually reach the relevant teams and result in some resolution.

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