Editor suddenly looks brighter

I just updated my project from 2020.1.4 to 2020.3.7. After it finished re-importing everything, my scene view is brighter somehow.
When I run the game, it still looks the same, but the camera view when the game is not running is now brighter; everything has a slight pastel tint to it.
Even if I look in the game view while the game is not running, I still see these brighter colors.

This is not a minor issue; with this the editor is no longer WYSIWYG, and I can no longer adjust visuals and lighting without being able to actually see what they look like.

Any idea of what is going on here?

I’ve reset the program and the problem still persists, so it isn’t an odd bug.
I’ve tried switching post processing on and off; that doesn’t make any change, so it’s not that.

Has anyone else run into this problem?

Try clearing the baked lighting cache and recalculate.

I’m not using any baked lighting in my scene yet.

I can watching the whole image change color when I start a test play. This seems like it is some sort of setting in the editor. I’d like to be able to confirm this before I try submitting a bug report.

That doesn’t mean that you don’t have a realtime GI cache in your scene. Try clearing the cache.

Okay, I cleared the cache and it made no change.

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Can you post a before/after screenshot?

Does this happen in a new project?


Left image is when editing, right is when I play.

Hello,
got the same issue, reported here: