Hi, I’m having some trouble with the editor test runner making my unity hang for minutes at a time on tests that claim to take a fraction of a second. What’s going on here? I tried profiling it but the profiler hangs too so I can’t get any useful info from that. I also wrote a little bash script to kill unity, run the tests, print the results to the console and restart unity but this is not really ideal as I can’t stick in breakpoints in my Visual Studio among other things. Can I have some help please?
Please submit a bug report with the test that is causing you troubles and we’ll give it a look.