Editor Tutorials to replace old Star tutorial

I’m currently working on replacing my old Star tutorial with a small set of tutorials that cover the same material but use property drawers. The first one introduces serialized classes and property drawers. The second one deals with using a parameterised attribute to draw lists differently. The third one goes into custom editors and in-scene gui with a dynamic mesh.

I decided to split the subject matter into multiple tutorials so they’re smaller, more focused, and I can release them sooner. I plan to do that for all my future tutorials.

The first one is now available.

Custom Data, an introduction to serialized classes and property drawers
This tutorial shows how to create a custom data type and how to write a property drawer for it.

I’m now working on the second one. Any questions, feedback, and suggestions are greatly appreciated.

I put the second one online as well.

Custom List, displaying data your way
This tutorial shows how to use an attribute and a property drawer to customize how lists are shown in the editor.

The next one will be about creating the stars again, though with a greatly simplified custom editor thanks to the property drawers.

I’ve referred to your star tutorial so many times, it’s been ridiculously helpful to me! I’m super excited about these, thanks for all the great work!

:slight_smile: My pleasure!

The third and last of the set is now also available.

Star, an introduction to custom editors
This tutorial shows how to use an attribute and a property drawer to customize how lists are shown in the editor.

I kept the old star tutorial online as well, for those that still use Unity 3.