Editor UI freezing/unresponsive randomly with GTX 1080

Hi guys,

For a while I’ve been having an infuriating issue where Unity’s editor UI will just completely stop rendering. It seems that the logic is still happening underneath but no repaints will occur. The only way to fix this is to restart, however this issue happens randomly once every 15 minutes or so.

It makes Unity borderline unusable at times, and is extremely frustrating. You used to be able to fix it by adding the -force-d3d9 but now this doesn’t work either.

see here - NVIDIA GTX 1080 and Unity3D editor incompatibility - Questions & Answers - Unity Discussions

To clarify this has been happening on every version of Unity I’ve used since I got my card 2 years ago. I am on the latest drivers too.

It’s probably another utility you have that does overlays like asus or a video driver “enhancement”, post people turn that stuff off, especially developers. These utilities and apps tend to behave badly in order to provide overlays in games. You might want to check what you allow to run in the background.

Best suggestion:
File a bug report. Try to include video or as much information as you can in the bug report, and post the number in this thread.

Thanks for the reply @hippocoder

While I could see how this would be an issue, this build had a straight switch from a GTX 970 to 1080. It was perfectly fine prior to the switch!

Can any other GTX 1080 owners confirm or deny this issue out of curiosity? I feel like this will just be completely ignored by Unity.

The editor log might reveal an issue, and in the Unity Answer you linked there is a comment from someone that they fixed this issue with a specific driver version. What driver version are you currently running?

Make sure you turn off the GeForce Experience Overlay.

@Joe-Censored I am currently using 390.77 (the latest version). This has been happening with every driver for about the last 6 months. I could downgrade the drivers but there are other issues I have to deal with to do so.

@ I have tried closing every not vital application that is running

It’s not an application that’s running, you need to specifically turn off the option in the GFE App, even if the App isn’t open it’ll slow you down:

That helped a lot of folks with stutter issues in the editor (myself included).

Thanks @f0ff886f i’ll give that a go tonight and let you know if i have any luck!

Hi @f0ff886f I checked that setting and it was already disabled so unfortunately this is not the culprit :confused:

Thanks anyway, appreciate your help.

On a side note… Why NVidia named that feature after prostitution lingo is beyond me.

Don’t see it myself. What is it you refer to? Perhaps it’s just normal use of language hence should not be thought of as “prostitution lingo”.

If that was the case then stroking probably could never ever be used, even if its for a pet.

Not sure how to explain my comment in a way appropriate other than suggesting the curious could google for “prostitution GFE”. Probably a Not Safe For Work search though. Feel free to delete these two posts.

I see, but nvidia don’t call it GFE. And GFE is an abbreviation. Lots of abbreviations have multiple meanings. I think adults are fine about it?

They refer to it officially as GFE in a number of places. For example:
http://nvidia.custhelp.com/app/answers/detail/a_id/4610/~/security-bulletin%3A-nvidia-geforce-experience-(gfe)-security-updates-for-cpu

Sorry for taking us down this rabbit hole :stuck_out_tongue:

Gtx 1080Ti no issue.
If it still crashing each 15min, try to disable the canvas cambas game object and work in your game without it. If it crashes, enable the canvas cambas game object and do the same with the other game object till you find the responsible component that triggers the crash.

Hi @AlanMattano

Thanks for your response. What are “cambas”?

I’m pretty sure it’s not any component in particular. In fact the whole Unity Editor GUI tends to run relatively unresponsively. For example, when typing in an Input (such as one seen on the editor for any text field), letters tend to momentarily disappear and then reappear as i’m typing.

Sory for my spelling mistake, English isn’t my native tongue
Did you try opening a new empty Project? Try to type an Input in a new empty project and look if is stable.
If it is stable, then is a game object or dll of the Project. If it is not, then is outside the Project.

An update for anyone else experiencing this issue. Using the launch argument -force-glcore to force opening with Unity in OpenGL mode seems to fix the issue.

Absolutely no help from Unity whatsoever as per usual.

Thanks for all the suggestions guys.