Editor UI Menus & Fun Command Usage

Hey everyone!

Just wanted to share some success I had with the
GUI Layout & Drag-Drop connections to scripts
within the editor windows

Using this to streamline access to my master scene controller
which then filters down into the entire hierarchy

Having to interact with the editor hierarchy in and out of play mode
significantly less.

This should be a standard editor window for unity moving forward.

Allowing users to store custom objects/scripts/etc, in an editor window
with a reference output to a script for calling from a game object possibly

or just a standard class input from the window, that allows generic
interaction throughout mono behavior scripts, etc…

enjoy!

EditorGUILayout.BeginVertical();
SceneController = (MonoBehaviour)EditorGUILayout.ObjectField("Scene Control", Object.FindFirstObjectByType<SceneController>(), typeof(Object), true);
EditorGUILayout.EndVertical();