Editor utility for handling nested prefabs..

I think I’ve read through just about every post about the problem with nested prefabs and in spite of the difficulty I’m not ready to give up on the concept yet.

Has anyone come up with a script/utility to track/store/recreated complicated nested prefab structures where the deeply nested prefabs will respond to changes in the original prefab?

Is this possible to do? What are the difficulties?

Thanks.

This seems to yet be an unsolved problem in Unity. Some folks claim they are working on it, but then nothing ever materializes.

http://forum.unity3d.com/threads/86417-Nested-Prefabs

Nested prefab are now available via this extension : http://u3d.as/content/bento-studio/nested-prefab/2Jz

Check this out: http://forum.unity3d.com/threads/236719-Prefab-Evolution-Plugin?p=1572475#post1572475