Hi, I just copied a project over to a new MacBook Pro and get this weird graphic glitch in the Editor Viewport:
3D:
z7xgq5
2D:
tfbelr
When I disable the camera component, the problem is gone. There is no scriptable render pipeline in use.
MacBook Pro System:
16 Inch, 2019
8-Core Intel Core i9
32 GB Ram
AMD Radeon Pro 5500M (8 GB VRAM)
PS: Happens on a new empty project as-well. Unity Version: 2019.3.12f1
system
June 5, 2020, 12:58am
2
Noblauch:
2019.3.12f1
Update to 2019.3.15f if you can and update your video drivers, usually the later causes issues like that.
I tested on 2020.1 and the glitch still occurs. But thanks for the suggestion!
Same here. I have the same computer I only have the issue when I use Unity 2D mode. Only applicable on metal, open GL doesn’t look to present the glitch. A temp way for mitigate the issue is adding a skybox to scene. But this bug must be solved.
This always occurs when the skybox is disabled. A bug report was already filed back in April, though it’s strange it hasn’t already been fixed by now…
I’ve just updated to 2020.1.2f1 and the glitches looks disappeared.