Hey guys,
I’d really like to make a bunch of tools for an upcoming game, and I’ve never done anything with Editor Tools before, and would love a good direction to start with.
The Unity scripting docs are overwhelming, and I can’t really discern what is what, and where I could start. I would like to make a separate window tab for editing the scene in (unless it makes more sense to have the tools in the current editor), and was wondering what the basics are, where would be a good place to start, etc.
I looked around Unity Answers, but most were extremely specific examples, and the only other question close to this wasn’t answered specifically enough to help me.
What are your favorite ways of creating tools, and how can I learn that? What’s most efficient and flexible? Any and all input would be appreciated in helping me on my first journey in tool-making.
Thanks for any assistance!
Okay, thank you, my mistake. I marked yours as the accepted answer in attempts to close this.
– Befall